In this game hunter world production team , a total of eight people , and the week I was the child who served as the game 's art design and modeling, I mainly play the role and scene design. We mainly want to make the type of role-playing , action games. Examples like " Monster Hunter ," " The Elder Scrolls - Skyrim " This type , and such games on the realism of scenes and characters demanding, so the design need to be very elegant. In this project I hope to finish 7-8 characters , and hope to make a trailer for the film game. Because production is a 3D game , it will take a long time on the production time , so I have made with some models last year to join into this module , I think the role of the renovation will bring you a lot of new ideas , and very time-saving . So I will give my revised role has a new introduction. I will go through these monsters and role in this festival blog , because the team did a lot of testing , so it can not Intro monster sina . I can simply explain their move and attack . Here is my role model for the first trailer .
Stone Monster
Mudbox2013--Mingyan Jiang 2Weeks 2013
Introduction
Why is it called a stone monster? Because this monster whole body covered with stone-like spines, these spines are used to disguise himself. These large carnivores living mainly in caves or valleys. Their main prey of large herbivores or hunted each other In this survive. Adult stone monster can grow to four meters high and seven thousand kilograms. He carried all fours, be biting with the mouth, the legs can be attacked.Illustration
Photoshop-- Mingyan Jiang 4h
This picture is me with hand-painted plate in Photosh painting, all of my role I will have a design illustration.
Drawing,Pencil--Mingyan Jiang 2h
This is a monster in pencil bite of food, I hope to be able to simulate the true feeling.
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Texture
Can be seen from the Angle of this model has a blue back line, but it is very special UV - but not showing on the Texture. This problem is derived from the early modeling. Is my personal habits are built in the early modeling half model, and then copy image into paste. A careful would be easy to paste the triangle face at this moment. For the first time using Maya didn't know triangle surface will have what kind of impact, later found that the impact on the grid. Because this model is only as a last year design, and not be put into use. Because this year is found in put into use model in the mobile is there will be a hole, so I spent a week on the issue of modified low mode.
Unicorn
Mudbox--Mingyan Jiang 1Week 2013
Introduction
Unicorn living in the plains of gregarious creatures. Their main feature is the shape looks like a horned W, huge jaw and strong forelimbs. Unicorn adult can grow to two meters tall and can weigh up to 2000 kg. Herbivores generally four to five survive as a community, they will gather every spring valley multiply,with huge arms to fight back.
Illustration
Photoshop--Mingyan Jiang 1h 2014
Drawing Pencil--Mingyan Jiang 2h 2013
Pen--Mingyan Jiang 30m 2013
I personally satisfied with this character design. Because many details I did not find a good reference. So when depicting certain details I will not stop before, no way to continue portrayed the role details.I put the body as a gorilla, rhino skin, horn own design, similar to the marine fish's face, I put the above elements are mixed to produce this role.
Problem
Mudbox-Mingyan Jiang 2014
This monster at design time because forelimbs longer than the hind legs, so don't know how to move. In fact, I and team members for a long time that whether or not to give up this model are discussed. From gorillas, finally we found the regularity of the mobile, mobile way is both hands hold to, hind feet moves forward.Dragon
Mudbox--Mingyan Jiang 2014 4weeks
Illustration
Photoshop--Mingyan Jiang 1h 2014
Drawing Pencil--Mingyan Jiang 2013
Page semi-protected Dragon Mario the Magnificent Sculpture of Mario the Magnificent, dragon mascot of Drexel University, US. Grouping Mythology Similar creatures Sirrush, Basilisk, Wyvern, Qilin Mythology Europe and East Asia Habitat
The two traditions may have evolved separately, but have influenced each other to a certain extent, particularly with the cross-cultural contact of recent centuries. The English word "dragon" derives from Greek δράκων (drákōn), "dragon, serpent of huge size, water-snake".
Problem
Maya--Mingyan Jiang 1Weeks 2014
Maya--Mingyan Jiang 4D 2013
This monster at design time because forelimbs longer than the hind legs, so don't know how to move. In fact, I and team members for a long time that whether or not to give up this model are discussed. From gorillas, finally we found the regularity of the mobile, mobile way is both hands hold to, hind feet moves forward.
Texture
Agkistrodon
Mudbox--Mingyan Jiang 2Weeks 2014
Agkistrodon in the seaside cave dwelling, it is amphibians. The most important feature is to have three tails, tails can only help fast swimming in the water. And each tail also has a different function. They are used to catch the child crawling prey shape, the shape of the tail of the scorpion to paralyze their prey, the shape of the mouth spray venom to corrosion prey. Largest Agkistrodon can grow to 15 meters long, Agkistrodon figure is second only to the giant dragon creature.
Illustration
Photoshop--Mingyan Jiang 4h 2014
Photoshop--Mingyan Jiang 3h 2014
I applied in the design of the snakes, scorpions, praying mantis, pangolin synthesis characteristics of these organisms.
Texture
Main Character
Mudbox--Mingyan Jiang 1Weeks 2014
The role of design because our team is very like < < star legend > > this movie. Our hero is the protagonist in the film from dick. We generally game content and background is also inherited the movie background and spirit. Everyone wants to live as a basic creed of the game. I put my dick the role of muscle increased, age is a daring into a middle-aged man. I can also increase some tattoo to reduce waist drab feeling. The role I was divided into two parts to make, they are top and bottom. I also kept his eyes hair white light of the features, but his main weapon dagger I changed to a mechanical arm. The idea is from < < one piece > > general role of Z use of weapons.

On the basis of the original shape I made some changes, add a sword and palm of the gun barrel. General design direction and purpose is the arms close up.
Illustration
Photoshop--Mingyan Jiang 1h 2014
Photoshop--Mingyan Jiang 2h 2014
The role of this picture, I want to have it as a major role. But most people don't like this role so give up. I want to take this role is designed to be < < halo > > sergeant majors in the same, because most people think that sergeant long is more glory, glory become a fundamental tenet of will distort the some original ideas. But I also want to hair this picture share with you.
Texture
Enviroment
The design inspiration of this 3 d architectural works is when I was going to the British museum to see the mayan pyramid, but came back with a new model of software to make later. This building is a temple, in the middle of the pillars on behalf of the tower of Babel, I also melting pot of some Egyptian architecture elements in it.
Photoshop--Mingyan Jiang 6h 2014
This is my first time to try to draw a concept illustration scene, tonal, pen, level needs to be improved.
Photoshop--Mingyan Jiang 1h 2014
This design is a villain aliens, because there is no through the interview, so there's no making model.
ArtWork---Mingyan Jiang
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